Dragonborn Paladin


Name: _____________________ Gender: ___________

As a dragonborn, you have dedicated your life to honor and the pursuit of excellence. You are driven, noble, and a born champion. As a paladin, you are a divine warrior committed to the cause of life and goodness.

Hit Points 27
Bloodied 13
Healing Surge 7
Surges Per Day 11
Initiative +0
Action Points 0


AC 20
Fortitude 15
Reflex 13
Will 14


Melee Basic Attack: 1d20 + 7 (longsword)
Damage: 1d8 + 4
Ranged Basic Attack: 1d20 + 6 (javelin)
Damage: 1d6 + 4

Racial Traits

Height: 6’4" Weight: 260 lb. Size: Medium
Speed: 5 squares Vision: Normal
Languages: Common, Draconic
Alignment: Lawful Good

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.

Class Features

Channel Divinity: You can use one of these special divine powers once per encounter.

At-Will Powers

Holy Strike Paladin Attack 1
You strike an enemy with your weapon, which ignites with holy light.
At-Will ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 1d20 + 7 vs. AC
Hit: 1d8 + 4 radiant damage. If you marked the target, you gain a +1 bonus to the damage roll.

Valiant Strike Paladin Attack 1
As you bring your weapon to bear, the odds against you add strength to your attack.
At-Will ✦ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 1d20 + 7, + 1 per enemy adjacent to you vs. AC
Hit: 1d8 + 4 damage.

Lay on Hands Paladin Feature
Your divine touch instantly heals wounds.
At-Will (Special) ✦ Divine, Healing
Special: You can use this power once per day.
Minor Action Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.

Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
At-Will ✦ Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. If the creature was already marked, your mark supersedes the previous one. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

While a target is marked, it takes a –2 penalty to attack rolls and takes 6 radiant damage if it makes an attack doesn’t include you as a target. The target takes this damage only once per turn.

On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use Divine Challenge on your next turn.

You can use Divine Challenge once per turn.

Encounter Powers

Radiant Smite Paladin Attack 1
Your weapon glows with a pearly luminescence. Enemies shrink from its pure light, especially creatures of supernatural evil such as demons and devils.
Encounter ✦ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 1d20 + 7 vs. AC
Hit: 2d8 + 5 radiant damage.

Dragon Breath Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter ✦ Acid, Cold, Fire, Lightning, or Poison
Minor Action Close blast 3
Targets: All creatures in area
Attack: 1d20 + 6 vs. Reflex
Hit: 1d6 + 1 damage.

Channel Divinity: Divine Strength Paladin Feature
You petition your deity for the divine strength to lay low your enemies.
Encounter ✦ Divine
Minor Action Personal
Effect: Apply your Strength modifier (+4) as extra damage on your next attack this turn.

Channel Divinity: Divine Mettle Paladin Feature
Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.
Encounter ✦ Divine
Minor Action Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a +3 bonus.

Daily Power

Paladin’s Judgment Paladin Attack 1
Your melee attack punishes your enemy and heals an ally.
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: 1d20 + 7 vs. AC
Hit: 3d8 + 4 damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.


Healing Hands: When you use the lay on hands power on an ally, the target regains extra hit points equal to your Charisma modifier (not included).


Armor: Plate armor, heavy shield.
Weapon: Longsword, javelins (3). Your javelins have a range of 10/20.
Adventurer’s Kit: This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days worth of trail rations, 50 feet of hempen rope, and a waterskin.
Holy symbol of Bahamut
Gold: 5 gp

Ability Scores Check Modifier
Str 18 +4
Con 12 +1
Dex 10 +0
Int 11 +0
Wis 13 +1
Cha 16 +3
Skills (Ability) Trained? Modifier
Acrobatics (Dex) -4
Arcana (Int) +0
Athletics (Str) +0
Bluff (Cha) +3
Diplomacy (Cha) +3
Dungeoneering (Wis) +1
Endurance (Con) Yes +2
Heal (Wis) Yes +6
History (Int) +2
Insight (Wis) +1
Intimidate (Cha) Yes +10
Nature (Wis) +1
Perception (Wis) +1
Religion (Int) Yes +5
Stealth (Dex) -4
Streetwise (Cha) +3
Thievery (Dex) -4

Dragonborn Paladin

H1 Keep on the Shadowfell DBloch2011